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The Government Wants to Protect Robux From Hackers
The Consumer Financial Protection Bureau proposed a new measure on Friday that could protect your Robux from scammers and hackers. The proposed rule would interpret terms in the Electronic Fund Transfer Act, or EFTA, which has traditionally been used to protect consumers from unauthorized debit transactions, to include some virtual currencies supplied by gaming and cryptocurrency companies. "Gamers--or in some cases their parents and guardians--have reported issues such as trouble when converting dollars to in-game currency, unauthorized transactions, account hacks and takeovers, theft, scams, and loss of assets," reads the CFPB's post announcing the proposal. "They have also described receiving limited to no help from gaming companies and the banks or digital wallets involved. Refunds are often denied, people are finding their gaming accounts suspended by the video game company after a player tries to get a refund from their financial institution, or people are left caught in doom loops with AI-powered customer service representatives while they're just trying to get straight answers."
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AI concerns spur video game workers to go on strike starting Friday
Video game performers with SAG-AFTRA will strike beginning Friday as AI "loopholes" have caused concerns. Beginning at 12:01 Friday morning, video game voice actors and motion capture performers under the Screen Actors Guild-American Federation of Television and Radio Artists will strike over artificial intelligence protections. This is the second strike for SAG-AFTRA performers in video games. While the union has conceded that wages and job safety have made gains in video game contracts, AI in interactive media continues to be a source of insecurity. TENS OF THOUSANDS OF GAMERS DESCEND ON LAS VEGAS FOR THE EVO TOURNAMENT SAG-AFTRA Chief Contracts Officer Ray Rodriguez shared at the presser on Thursday that some performers' work may be treated as "data" under current AI guidance.
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Machine Learning Experiments In Gaming And Why It Matters - Liwaiwai
Machine learning (ML) is essential to video game development. Predicting specific in-game actions and identifying and reaching your most valuable players helps to drive better outcomes. To this end, we need to keep track of all experiments that are happening behind the scenes. Google Cloud recently announced the general availability of a new feature called Vertex AI Experiments that can now help gaming companies do just that – keep track of their ML experiments to uncover insights and best practices across their ML Engineering and Data Science teams. In this blog post, we will focus on a popular video game dataset coming from the EA Sports' FIFA video game series.
Xbox CEO Phil Spencer on reviving old Activision games as Microsoft positions itself as tech's gaming company
"They have a long history in video games," he said. "Nintendo's not going to do anything that damages gaming in the long run because that's the business they're in. Sony is the same and I trust them. When we look at the other big tech competitors for Microsoft: Google has search and Chrome, Amazon has shopping, Facebook has social, all these large-scale consumer businesses.
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- Information Technology > Artificial Intelligence > Games (0.70)
Reinforcement learning improves game testing, AI team finds
Learn more about what comes next. As game worlds grow more vast and complex, making sure they are playable and bug-free is becoming increasingly difficult for developers. And gaming companies are looking for new tools, including artificial intelligence, to help overcome the mounting challenge of testing their products. A new paper by a group of AI researchers at Electronic Arts shows that deep reinforcement learning agents can help test games and make sure they are balanced and solvable. "Adversarial Reinforcement Learning for Procedural Content Generation," the technique presented by the EA researchers, is a novel approach that addresses some of the shortcomings of previous AI methods for testing games.
Reinforcement learning improves game testing, EA's AI team finds
This article is part of our reviews of AI research papers, a series of posts that explore the latest findings in artificial intelligence. As game worlds grow more vast and complex, making sure they are playable and bug-free is becoming increasingly difficult for developers. And gaming companies are looking for new tools, including artificial intelligence, to help overcome the mounting challenge of testing their products. A new paper by a group of AI researchers at Electronic Arts shows that deep reinforcement learning agents can help test games and make sure they are balanced and solvable. "Adversarial Reinforcement Learning for Procedural Content Generation," the technique presented by the EA researchers, is a novel approach that addresses some of the shortcomings of previous AI methods for testing games.
Why the industry should heed China's crackdown on video game players Alex Hern
Being a parent can feel, at times, like leading an authoritarian nation of one. You control what your subject can read, who they can speak to and what they can do; you deal with periodic revolts against your rule and occasionally engage in a simulacrum of democratic decision-making while knowing that you control the outcome. But for all that authoritarian leaders like to present themselves as a parental figure for the country at large, it's rare that they actually get involved with the day-to-day work of, well, parenting. Which is why the news that China is taking on the job of limiting gaming time caught the attention of so many parents I know. According to state news outlets, online gaming companies will be required to limit under-18s to just three hours of playtime a week, between the hours of eight and nine in the evening on Friday, Saturday and Sunday.
China tightens limits for young gamers and bans school night play
China's strict limits on how long minors can play online video games just got stricter. Chinese children and teenagers are banned from online gaming on school days, and limited to one hour a day on weekend and holiday evenings under government rules issued Monday. The rules released by the National Press and Publication Administration tightened restrictions from 2019 aimed at what the government said was a growing scourge of online game addiction among school children. Under the old rules, players younger than 18 were limited to no more than 90 minutes of gaming on weekdays and three hours a day on weekend. Parents had complained that was too generous and had been laxly enforced, the administration said.
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In China, Kids Are Limited To Playing Video Games For Only 3 Hours Per Week
Chinese authorities are tightening the reins on just how much online gaming companies are allowed to offer young users in an effort to curb video game addiction among children. Chinese authorities are tightening the reins on just how much online gaming companies are allowed to offer young users in an effort to curb video game addiction among children. It's getting dangerously close to "game over" for some players in China: If you're under 18 and a fan of video games, you're now limited to just three hours of play a week. In an effort to curb video game addiction among children, China's National Press and Publication Administration is tightening the reins on just how much online gaming companies are allowed to offer young users, the nation's news agency Xinhua reported Monday. Under the new mandates, companies are barred from offering their services to kids outside a small window of time: Those under 18 can access online games only on Fridays, Saturdays and Sundays, and only between 8 p.m. to 9 p.m., according to the report. Minors also are allowed to play during the same time on national holidays.
- Leisure & Entertainment > Games > Computer Games (1.00)
- Government > Regional Government > Asia Government > China Government (0.49)
China cuts amount of time minors can spend playing online video games
China has ordered its online gaming companies to further reduce the services they provide to young gamers, in a move intended to curb what the authorities described as "youth video game addiction". Under the new rule, young gamers are only allowed to spend an hour playing online games on Fridays, weekends and holidays, according to the official Xinhua news agency. The rules, published by the National Press and Publication Administration, said users under the age of 18 would be able to play games only from 8pm to 9pm local time on those days. Online gaming companies would be barred from providing gaming services to minors in any form outside those hours and would need to ensure they had put real name verification systems in place, said the regulator, which oversees the country's video games market. The latest move followed reports that children were using adult IDs to circumvent rules.